Download from
http://www.nyangau.org/mr/play.zip
.
You may also need the
Modular Renderer
and the
Generalised Bitmap Module.
This program loads up a sequences of images and displays them. It uses classes from the Modular Renderer library.
It displays the bitmaps in a Windows window or XWindows window.
Its intended as a quick way of playing an animation constructed frame by frame, typically as the output of a raytracer.
The quality of display is constrained to that as implemented in the
ViewerWin
and ViewerXWin
classes in the MR package.
usage: play [-l] [-s] [-d delay] first last step fn.ext{,opt} flags: -l loop -s single step -d delay extra delay in milliseconds between frames first first frame last one beyond last step frame number step fn.ext{,opt} input filename (with any format specific options) ext's are used to deduce desired bitmap file formats ... bitmap formats listed here opt's bitmap format specific options
For example, to play cube0000.gif
, cube0001.gif
,
.. cube0499.gif
:-
play 0 500 1 cube%04d.gif
In addition, the following keys are recognised :-
-
to go back one frame.
s
to enter single step mode.
g
to go (resume continual play mode).
>
to animate quicker (reduce interframe delay).
<
to animate slower (increase interframe delay).
q
, x
or Esc
to quit.
0
..9
to jump to 0/10ths to 9/10ths of the way
through the animation.
This program, including its source code, are public domain. Caveat Emptor.